![]() ![]() ![]() Speaking of attuning your dwellers to their perfect vault jobs, let's talk a little bit about what makes your sims tick. ![]() ![]() On the top floor, you'll be stuck with a one-room living area next to a one-room cafeteria at first I recommending building as-is, then demolishing that first floor and rebuilding once you have a bit more depth to your tower. This way, when I build out, I can build a full three-room power plant and three-room water treatment plant. I like to start by putting a one-room powerplant on the left side of the pre-built elevator at floor -1, and one water-treatment plant on the right side. On floor zero, you have a one-room living area and a completely empty lower floor.Īccounting for an elevator at the very end of the -1 floor, you can build one three-room area, the elevator, a three-room area, two-room area, and another elevator. You start the game with two elevators - on floor zero and floor one, respectively. You won't have the CAPS - in-game money - to build these three-room areas off the bat, so here's where the planning comes in. This is highly recommended and one of the best ways to get a balanced, bustling population early. Lunchbox prices are typically discounted during certain holiday seasons or for other promotional purposes.You build rooms in the game in one-room segments, but don't let those tiny rooms fool you-you can build up to two more copies of that room next to it to combine that section of the floor into one giant area. They are not necessary for playing, but can provide a great boost. Lunchboxes are an in-game purchase option for the game. Reward for completing certain objectives.Various amounts of Fallout Shelter resources (caps, power, food, water).When opened, a lunchbox provides five Fallout Shelter cards at random (of which at least one card is guaranteed to be rare or better): Lunchboxes are a rare bonus item available in Fallout Shelter as rewards for completing objectives and as a purchasable option in the game. ![]()
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